Sniper’s Hide Training Uses our UniqueWeaponized Math to dope the students at Distance. This uses gravity vs the traditional ballistic calculations.

We are working on a booklet for our classes and one of the pages in it the booklet will be a weaponized math worksheet.

Weaponized Math works based on gravity and bullet drop. Because all objects fall at the same rate, Marc was able to apply a percentage to the drop between yard lines creating a universal system for doping a rifle. In other words, it works for a .22 the same as it works for a 338. There are some minor variations and the numbers cannot fix bad shooting. That said, you can quickly and easily dope a new or existing rifle system with very little effort. Then you can take this information offline and true up a ballistic calculator from a single range session.**The Process for Doping a Rifle **

Whenever we get a new rifle, change scopes, or calibers we have to dope the rifle. While ballistic calculators are all the rage, they assume a lot and require a certain dedication and skill set to get them to line up correctly. Practically speaking, due to a large number of variations in our rifle systems as well as in the shooter, we dont just work off the predictive methods of a ballistic calculator. In short, we have to TRUE them to our system and style of shooing.

On paper, all we would really need for a ballistic calculator to work is basic inputs. Using the basic inputs, most ballistic calculators are advertised as quickest and easiest way to establish your dope. We grab the scope over bore height, put in our Muzzle Velocity, and then based on the library of data we should be hitting targets. Rarely does it work in this way, and can be quick frustrating for new shooters when things don’t line up correctly. **Enter Weaponized Math**

Weaponized math works with your existing data. In other words, you have to actually dope the rifle in order to begin. This means each new yard line is verified and trued before moving on to the next. So the process works the exact same way we shoot, taking that real-world information and translating it to the next yard line based on the effects of gravity. Those “X-Factor” values can be adjusted if necessary, but unless we see about 4000 ft swing in Density Altitude the numbers ring pretty true when all else is equal.

Starting out with a solid, known 100 yard zero the first thing we do is reset the turrets. We need a starting point and 0 on elevation with 0 on windage works perfectly. We zero at 100 yards to eliminate variables. The further out you zero the more time atmospheric effects have to work on the trajectory of the bullet. At 100 yards it’s too short to cause any big swings.

Next, we move to 200 yards. Here is the best place for practicing shooting groups. Most of us can hammer 1/2″ to 5/8″ groups at 100 all day. But it does very little for our training. Shooting is not as linear as some would have you believe. If a guy shoots a 1/2″ group at 100 he expects the group to be about 1″ at 200. Basically doubling the size due to the angle. Rarely does this play out in real life. A 1/2″ shooter at 100 will often start out as a 1.5″ shooter at 200. The distance opens up the groups, so if you must shoot groups, shoot them beyond 100 yards.

For most calibers, you can start out using 2 MOA or .5 Mils at 200 yards. That is a pretty standard rule of thumb. Faster, flatter calibers might be around 1.5 MOA or even .3 or .4 at 200, but 2 minutes or .5 will get you super close to starting. At that point let your system tell you what is needed for 200.

300 yards is even better for groups, and when I say shooting groups I mean on Paper. Paper is snitch, paper will not lie to you. When you throw that random flyer or fail to execute the fundamentals, paper is gonna tell on you. So if you must shoot groups, beyond 100 is a best practice.

For 300 yards we can start around 1 Mil or 4 MOA for most people. We find with the flatter, faster calibers .8 Mils is pretty typical and for a 308, that can go as high as 1.5 Mils or 5 MOA, especially you older 308 guys. But 300 is our technical starting point for the Weaponized Math worksheet. We are now moving into areas that need to be adjusted for, and we have to understand how our bullet flies.

Using the chart above, you take that 300 yard drop, call it 1.0 Mils and you multiply it by 1.75. This gives us our 400-yard starting point. If we used 1 Mil to hit 300 we are probably gonna need 1.7 to 1.8 Mils for 400 yards. MOA Guys, the same thing applies, multiply 3.5 MOA x 1.75 and our 400-yard data is 6 MOA.

I find that working the data, writing it down, and see it unfold in real-time helps the shooter understand his drop and trajectory. Plus I feel writing it down this way helps us memorize it.

Like a ballistic calculator, the Weaponized Math worksheet can be predictive. Barring any scope issues or drastic fundamental errors in your shooting, the worksheet can give you TRY DOPE to get started, while at the same time offering you a place to record the actual data. This creates an instant and accurate drop chart. If you weren’t sure where to start, just use 1 Mil at 300 and carry out from there. That can give you a great starting point especially if you are shooting a 6.5 Variant of some kind.

When we dope our rifles, shooting every yard line we can ignore things like SD and CE, as well as AJ. Why is that, first, we are actually shooting and doping the rifle, so those values are baked into the value. 7.2 Mils for me to hit a target is not, 7.2 +SD +CE +AJ, it’s just 7.2. All that is already in there. Next, when we are truing the computer we are truing the computer with these values included. So I try to turn off these values when setting up my computer. If we just inputting the sight height and MV along with the bullet values and then asked the computer to predict a solution, we need that stuff. But we are now truing the computer with these values in the final number so turn it off. I personally think the curves work better over time and location. They play a little fast and loose with these values because most calculators are using a flat rate value based on TOF vs actually figuring it out. In many cases, I have observed they double the real world values for these drifts. The mindset being it can’t really hurt you.

The above worksheet will create a data card which can be based on your Density Altitude. I have included a printable sheet below, you should be able to download it, if not I can adjust it.

Dope your rifle using Weaponized Math, then true your computer based on the real-world results. If you like compare the two, set up the computer before hitting the range, work the Weaponized Math, and see which is easier to establish actionable data. Marc doped gravity, it’s the most consistent part of all of shooting. We think you work smarter vs harder.